Alien Battlegrounds


Rule Book :

Table of Contents
I.Alien Battlegrounds
     A.Basics
          1.Species
     B.Economics
          1.Power
     C.Hourly and Half-Hour turns
     D.FAQ
     E.Latest Changes
II.Attacking
     A.Different Attacks
     B.Inactives & The Calc
     C.Military
     D.Missiles
IV.Research
V.Spying
VI.Alliances
     A.Alliance Officers
     B.Built in Retal System
     C.Hall of Fame (HoF)
Species

  • Kilken - Warlike, causing extra damage on offense and defense, utilizing advanced armament for infantry divisions (Mobile Suits 6/6), slightly boosted gain from manufacturing plants.
  • Human - Increased income (+5%) due to trade, unmanned military units, Fighters (4/4) and Bombers (12/3), Bot Shields (20%) protecting them from spying, robbing, arsons and the like.
  • Lithor - Breed like a plague, increase pop max for housing (50% instead of 20%), Population uses 1/2 power (0.05), Recruits cost less (125 vs 150), Scientists cost 10% extra.
  • Quaglu - Peaceful scientists, exploring and buildings cost less (20% less), scientists are 50% less costly, bot production bonus is 50% higher (75% instead of 50%).


Copyright 2002-2005, Geoffrey C Porter.