| Table of Contents |
| I.Alien Battlegrounds |
|      |
A.Basics |
|      |
     |
1.Species |
|      |
B.Economics |
|      |
     |
1.Power |
|      |
C.Hourly and Half-Hour turns |
|      |
D.FAQ |
|      |
E.Latest Changes |
| II.Attacking |
|      |
A.Different Attacks |
|      |
B.Inactives & The Calc |
|      |
C.Military |
|      |
D.Missiles |
| IV.Research |
| V.Spying |
| VI.Alliances |
|      |
A.Alliance Officers |
|      |
B.Built in Retal System |
|      |
C.Hall of Fame (HoF) |
|
Species
- Kilken - Warlike, causing extra damage on offense and defense, utilizing advanced armament for infantry divisions (Mobile Suits 6/6), slightly boosted gain from manufacturing plants.
- Human - Increased income (+5%) due to trade, unmanned military units, Fighters (4/4) and Bombers (12/3), Bot Shields (20%) protecting them from spying, robbing, arsons and the like.
- Lithor - Breed like a plague, increase pop max for housing (50% instead of 20%), Population uses 1/2 power (0.05), Recruits cost less (125 vs 150), Scientists cost 10% extra.
- Quaglu - Peaceful scientists, exploring and buildings cost less (20% less), scientists are 50% less costly, bot production bonus is 50% higher (75% instead of 50%).
|